Библиотека приёмов · Seedance 2.0

Ты — верхом на драконе над своим городом

Самый зрелищный жанр AI-видео: цельный рилс ~50 секунд из трёх шотов — знакомство с драконом на крыше, POV-полёт от первого лица и погоня с облётом камеры. Здесь весь путь: от съёмки исходных фото на телефон до финальной склейки с музыкой.

Модель: Seedance 2.0 / аналоги с референсамиПромтов: 8 — карты, шоты, обложка, музыкаРеференсы: 3 карты по твоим фотоУровень: сложный
Промты под героя:

01Как устроен ролик

Ролик собирается из отдельных генераций — никогда из одной. Вот вся карта конвейера:

  1. Исходные фото — 3–5 кадров себя на телефон.
  2. Три карты-референса — герой (безголовый фронт · спина · лицо крупно), дракон (крыло · голова · пасть), «герой на драконе» (масштаб и посадка). Каждая — отдельная генерация картинки.
  3. Шот 1 · reveal — 6.5 сек, 9:16. Камера отъезжает от лица и раскрывает дракона на крыше.
  4. Шот 2 · POV-полёт — 30 сек, 9:16. Главный кадр: камера = глаза всадника, срыв с крыши, река, нырок.
  5. Шот 3 · погоня — 15 сек, 21:9. Камера-дрон позади, в конце облёт на 180° к лобовому кадру.
  6. Обложка — вертикальный стоп-кадр для превью.
  7. Музыка — ~55 сек в Suno, кладётся одной дорожкой на монтаже.

Каждый следующий шаг делается только после приёмки предыдущего. Это дольше, зато без сюрприза «лицо уплыло на 40-й секунде».

02Исходные фото: что снять на телефон

Эту часть в чужих гайдах пропускают, а зря: исходники решают больше, чем промт. Телефона достаточно — важен свет, а не камера.

03Карта героя — @image1

Промт · 3 панели: безголовый фронт · спина · лицо крупноNano Banana Pro · EN · + твои 3–5 фото
A three-panel character reference sheet of the same person on a clean neutral grey background (#3a3a3c), flat catalog lighting, identical rendering in all panels. The face and body build come 100% from the attached photos — exact features, no idealization. The clothing does NOT come from the photos: dress the man in worn steel plate armor with a charcoal wool cloak — matte, battle-worn, scratched, not polished, no game-render shine. No helmet anywhere. Bare hands — no gauntlets, no gloves. Panel 1: full-body front view in the armor with the head OUT of frame — cropped just above the neck, only the armored figure visible. Panel 2: full-body back view, same armor, the cloak falling over the shoulder plates. Panel 3: large chest-up portrait in the armor, face fully visible, colored irises with a visible catchlight in the eyes, slight natural asymmetry — this portrait is the ONLY panel that shows the face. Real metal, fabric and skin texture, no text, no watermarks.
A three-panel character reference sheet of the same person on a clean neutral grey background (#3a3a3c), flat catalog lighting, identical rendering in all panels. The face and body build come 100% from the attached photos — exact features, no idealization. The clothing does NOT come from the photos: dress the woman in worn steel plate armor with a charcoal wool cloak — matte, battle-worn, scratched, not polished, no game-render shine. No helmet anywhere. Bare hands — no gauntlets, no gloves. Panel 1: full-body front view in the armor with the head OUT of frame — cropped just above the neck, only the armored figure visible. Panel 2: full-body back view, same armor, the cloak falling over the shoulder plates. Panel 3: large chest-up portrait in the armor, face fully visible, colored irises with a visible catchlight in the eyes, slight natural asymmetry — this portrait is the ONLY panel that shows the face. Real metal, fabric and skin texture, no text, no watermarks.

Одежда с твоих фото в ролик не переходит — с фото модель берёт только лицо и телосложение, а одевает героя промт: рыцарские доспехи с плащом. Хочешь другой сеттинг — замени в промте доспехи на скафандр, плащ путешественника, что угодно.

Фронт — специально без головы: в полный рост лицо выходит мелким, и модель начинает миксовать его с крупным портретом — от этого лицо «плывёт». Пусть оно живёт в одном месте: на третьей панели, крупно.

Проверь карту до того, как идти дальше: есть catchlight в глазах (без блика глаза «мёртвые»), радужка цветная, лицо не «отфотошоплено» до симметрии. Изъян карты героя повторится в каждом кадре ролика. Подробнее про конвейер карт — в гайде «Карта героя».

04Карта дракона — @image2

Промт · 3 панели: крыло · голова · пастьNano Banana Pro · EN · только текст
A three-panel creature reference sheet of the same dragon on a clean neutral grey background, identical rendering in all panels. The dragon: a colossal obsidian-black wyvern, scaled hide like wet volcanic rock, a jagged ridge of bone spikes running down the neck and spine, membranous amber-brown wings that glow translucent when backlit, sharp amber reptilian eyes. Strict wyvern anatomy: exactly four limbs total — two powerful hind legs and two wings, and the wings ARE the forelimbs; there are no separate front legs, front arms or front paws of any kind. Panel 1: one wing fully extended, membrane and finger structure visible. Panel 2: head in profile, amber eye and spike detail. Panel 3: open jaws, teeth and tongue. Photoreal texture, no cartoon look, no text, no watermarks.

Анатомия прописывается уже на уровне карты, не только в видео-промтах. Виверна — это две задние лапы плюс два крыла, и крылья и есть передние конечности. Если на карте вылезла отдельная передняя лапа — перегенерируй карту сразу: править её в видео поздно и бесполезно.

05Карта «герой на драконе» — @image3

Промт · масштаб и посадкаEN · генерировать с подключёнными @image1 и @image2
One wide photorealistic frame that fixes scale and seating only: the man from @image1 seated astride the dragon from @image2 at the base of its neck, between the bone spikes, both bare hands resting on the spike in front of him. The rider is roughly ten to fifteen times smaller than the dragon — the spikes beside him rise to about his full seated height. Neutral grey studio background, flat even light, the dragon's full body visible in frame with the rider clearly tiny against it. Bare hands, no gloves, no saddle.
One wide photorealistic frame that fixes scale and seating only: the woman from @image1 seated astride the dragon from @image2 at the base of its neck, between the bone spikes, both bare hands resting on the spike in front of her. The rider is roughly ten to fifteen times smaller than the dragon — the spikes beside her rise to about her full seated height. Neutral grey studio background, flat even light, the dragon's full body visible in frame with the rider clearly tiny against it. Bare hands, no gloves, no saddle.

Эта карта отвечает только на два вопроса: насколько герой меньше дракона и где именно он сидит. Фон и свет с неё модель попросят игнорировать — так и пишется в видео-промтах.

06Порядок загрузки и приёмка

Референсы загружаются строго в порядке @image1 → @image2 → @image3 — иначе модель перепутает, какое описание к какой картинке относится. Промты вставляются целиком, без сокращений: блоки работают в связке, урезанный промт теряет локи и начинает «плыть». Дальше — по одному шоту за раз, и каждый принимаешь по чеклисту:

07Шот 1 — reveal на крыше

Промт · шот 1, копипастомSeedance 2.0 · EN · 6.5 сек · 9:16
SCENE CONTEXT
Third-person cinematic shot on a broad rooftop in [YOUR CITY — name 2-3 recognizable landmarks visible in the skyline]. Opens tight on the rider's face, then the camera pulls straight back and rises, revealing the rider seated astride @image2's neck while the dragon stands braced on its two hind legs and two folded wings, the city skyline behind them.

ACTIVE REFERENCES
@image1: the rider — take the entire appearance 100% from the reference: face, hair, build, clothing, bare hands. Never altered, never redesigned.
@image2: the dragon — wyvern anatomy, exactly four limbs total: two hind legs and two wings, the wings ARE the forelimbs. No separate front legs of any kind. 100% matches the reference.
@image3: scale and seating only — the rider sits at the base of the neck between the spikes, roughly ten to fifteen times smaller than the dragon.

LOCATION MAP
Foreground (start): the rider's face fills the frame, the collar just visible at the bottom.
Foreground (end): the dragon standing braced across the rooftop on four contact points — two heavy hind legs planted wide and clawed into the stone at the rear, and at the front the two folded wings taking the body's weight through the wrist knuckle at the leading-edge bend, the long wing fingers folded back and the membranes creased and tucked along the flanks like a resting bat, chest carried between them, tail laid out long behind. No other limb touches the ground because no other limb exists.
Background: stone rooftop parapet with skylights and vent housings, [RIVER] below, [YOUR CITY]'s skyline beyond — [LANDMARK A], [LANDMARK B], [LANDMARK C] — under a heavy overcast sky.
Light source throughout: flat overcast daylight from a uniform white-grey sky, diffused, no direct sun.

FIRST FRAME / BLOCKING
Close-up on the rider's face in three-quarter profile, eyes lowered slightly toward his hands, wind moving loose hair, the collar and a sliver of dark scale visible at the very bottom edge of frame.

FORMAT MODE
One continuous shot, the camera does not cut on its own.

OPTICS
A 29° portrait-compression field of view held constant for the whole move: the camera physically moves away from the subject, the lens never zooms. The skyline stays slightly soft in the far background throughout.

CAMERA
One continuous pull-back over the full duration, starting at eye level on the rider's face and ending wide enough to frame the dragon's full braced stance against the skyline. Smooth, no cuts, no zoom — physical camera move only.

ACTION
0.0–5.0s: camera holds close on the rider's face as it pulls back; eyes lift from the hands to the skyline, a slow visible breath in the cold air; the frame widens to reveal the bare hands resting on a neck spike, then the spiked ridge, then the whole dragon — hind legs planted wide at the rear, folded wings taking the front of the body's weight on their wrist knuckles, tail laid out long behind.
5.0–6.5s: final wide framing; the dragon shifts its weight from one wing knuckle to the other with a slow scrape of claw on stone, nostrils release a puff of vapor; the rider tightens the grip.

PERFORMANCE
The rider reads controlled and focused — fixed jaw, steady eyes, one slow breath, fingers flexing once on the cold scale. The dragon stands still but alert, muscle rippling under the scales as it settles, head low and level.

PHYSICS
Wind moves loose hair and ripples the clothing throughout; cold breath visible from both rider and dragon; the dragon's full weight settles through the two hind legs and two planted wing knuckles, the rooftop creaking faintly, grit shifting under the claws.

LIGHTING
Flat, soft overcast key from a uniform grey-white sky, no visible sun, minimal shadow contrast, cool ambient fill across fabric, scale and stone. White balance fixed at 6500K.

COLOR GRADE
Cool desaturated palette — slate greys and muted stone tones across the rooftop and skyline, the dragon's obsidian scales reading near-black with a faint blue sheen, the rider's clothing as the single soft warm-neutral note against the cold city.

AUDIO (diegetic only, no music)
Wind across the rooftop, fabric moving, claws on stone, one slow breath from the rider, a low huff from the dragon, distant muffled city.

STYLE
Photoreal cinematic realism, fine natural film grain, soft atmospheric haze toward the distant skyline, no stylization or animation cues — reads as real captured footage.

OUTPUT SETTINGS
Vertical 9:16 frame, 24fps, real-time speed throughout, no slow-motion, smooth continuous camera move with no ramping.

POSITIVE LOCKS
@image1 and @image2 match their references 100% in every frame. Wyvern anatomy holds in every single frame: two hind legs, two wings, nothing else touches the ground. The dragon stays grounded — never rearing, never lifting off, wings never opening. Scale follows @image3 exactly. Render the rider smaller, never larger. Vertical 9:16, 24fps, one continuous take.
SCENE CONTEXT
Third-person cinematic shot on a broad rooftop in [YOUR CITY — name 2-3 recognizable landmarks visible in the skyline]. Opens tight on the rider's face, then the camera pulls straight back and rises, revealing the rider seated astride @image2's neck while the dragon stands braced on its two hind legs and two folded wings, the city skyline behind them.

ACTIVE REFERENCES
@image1: the rider — take the entire appearance 100% from the reference: face, hair, build, clothing, bare hands. Never altered, never redesigned.
@image2: the dragon — wyvern anatomy, exactly four limbs total: two hind legs and two wings, the wings ARE the forelimbs. No separate front legs of any kind. 100% matches the reference.
@image3: scale and seating only — the rider sits at the base of the neck between the spikes, roughly ten to fifteen times smaller than the dragon.

LOCATION MAP
Foreground (start): the rider's face fills the frame, the collar just visible at the bottom.
Foreground (end): the dragon standing braced across the rooftop on four contact points — two heavy hind legs planted wide and clawed into the stone at the rear, and at the front the two folded wings taking the body's weight through the wrist knuckle at the leading-edge bend, the long wing fingers folded back and the membranes creased and tucked along the flanks like a resting bat, chest carried between them, tail laid out long behind. No other limb touches the ground because no other limb exists.
Background: stone rooftop parapet with skylights and vent housings, [RIVER] below, [YOUR CITY]'s skyline beyond — [LANDMARK A], [LANDMARK B], [LANDMARK C] — under a heavy overcast sky.
Light source throughout: flat overcast daylight from a uniform white-grey sky, diffused, no direct sun.

FIRST FRAME / BLOCKING
Close-up on the rider's face in three-quarter profile, eyes lowered slightly toward her hands, wind moving loose hair, the collar and a sliver of dark scale visible at the very bottom edge of frame.

FORMAT MODE
One continuous shot, the camera does not cut on its own.

OPTICS
A 29° portrait-compression field of view held constant for the whole move: the camera physically moves away from the subject, the lens never zooms. The skyline stays slightly soft in the far background throughout.

CAMERA
One continuous pull-back over the full duration, starting at eye level on the rider's face and ending wide enough to frame the dragon's full braced stance against the skyline. Smooth, no cuts, no zoom — physical camera move only.

ACTION
0.0–5.0s: camera holds close on the rider's face as it pulls back; eyes lift from the hands to the skyline, a slow visible breath in the cold air; the frame widens to reveal the bare hands resting on a neck spike, then the spiked ridge, then the whole dragon — hind legs planted wide at the rear, folded wings taking the front of the body's weight on their wrist knuckles, tail laid out long behind.
5.0–6.5s: final wide framing; the dragon shifts its weight from one wing knuckle to the other with a slow scrape of claw on stone, nostrils release a puff of vapor; the rider tightens the grip.

PERFORMANCE
The rider reads controlled and focused — fixed jaw, steady eyes, one slow breath, fingers flexing once on the cold scale. The dragon stands still but alert, muscle rippling under the scales as it settles, head low and level.

PHYSICS
Wind moves loose hair and ripples the clothing throughout; cold breath visible from both rider and dragon; the dragon's full weight settles through the two hind legs and two planted wing knuckles, the rooftop creaking faintly, grit shifting under the claws.

LIGHTING
Flat, soft overcast key from a uniform grey-white sky, no visible sun, minimal shadow contrast, cool ambient fill across fabric, scale and stone. White balance fixed at 6500K.

COLOR GRADE
Cool desaturated palette — slate greys and muted stone tones across the rooftop and skyline, the dragon's obsidian scales reading near-black with a faint blue sheen, the rider's clothing as the single soft warm-neutral note against the cold city.

AUDIO (diegetic only, no music)
Wind across the rooftop, fabric moving, claws on stone, one slow breath from the rider, a low huff from the dragon, distant muffled city.

STYLE
Photoreal cinematic realism, fine natural film grain, soft atmospheric haze toward the distant skyline, no stylization or animation cues — reads as real captured footage.

OUTPUT SETTINGS
Vertical 9:16 frame, 24fps, real-time speed throughout, no slow-motion, smooth continuous camera move with no ramping.

POSITIVE LOCKS
@image1 and @image2 match their references 100% in every frame. Wyvern anatomy holds in every single frame: two hind legs, two wings, nothing else touches the ground. The dragon stays grounded — never rearing, never lifting off, wings never opening. Scale follows @image3 exactly. Render the rider smaller, never larger. Vertical 9:16, 24fps, one continuous take.

08Шот 2 — POV-полёт, главный кадр

Промт · шот 2, копипастомSeedance 2.0 · EN+RU реплики · 30 сек · 9:16
Single continuous POV shot, no cuts, no transitions, one unbroken 30-second take. First-person point of view of a dragon rider: the camera IS the rider's eyes, mounted at head height, with the rider's bare hands and armored forearms with the cloak edge (armor and clothing 100% from @image1) permanently visible in the lower third of frame, gripping two heavy iron chains that run forward to the dragon's harness. The dragon is @image2 exactly — obsidian wyvern, bone-spike ridge, amber eyes — wearing a plain studded leather harness at the base of the neck spikes. Rider-to-dragon scale and seating follow @image3. Location: a rooftop above [RIVER] in [YOUR CITY], the skyline ahead with [LANDMARK A] and [LANDMARK B] recognizable across the water, heavy overcast sky.

TIMECODE BEATS
0.0–2.0s — POV locked forward over the spiked neck, perched on the rooftop parapet, the river and skyline ahead. Slight natural head-bob, finger micro-tension on the chains. The dragon turns its head and glances back into the lens with one amber eye — a knowing, complicit look.
2.0–5.0s — the right hand releases its chain (it swings loose and clinks), reaches forward and gives the neck spikes two soft pats, palm on cold scale. The rider says in Russian, warm, with a nervous laugh: «Ты же меня не уронишь, да?» [замени реплику на свою]
5.0–6.5s — the hand grabs the chain again, both fists tighten, knuckles pale. The dragon snorts a puff of vapor and swings its head toward the parapet edge.
6.5–9.0s — running start along the rooftop: progressive acceleration, heavy vertical bounce with every stride, chains snapping taut and slack, vents and skylights rushing past faster and faster, the cloak fluttering. The rider blurts a rising comic «ай… ай… ай-ай-ай!»
9.0–10.5s — full sprint, the parapet edge rushes in, the rooftop drops away and the open river opens far below; the camera tips violently forward over the edge, sky and embankment swapping places. A long, absurdly high-pitched scream.
10.5–12.0s — freefall POV, the water rushing up, wind roaring, arms yanked forward, the cloak hammering behind. The scream breaks into «нет-нет-нет-нет!»
12.0–15.0s — the wings snap open with a violent whump; the camera slams down with the G-force, then levels out three meters above the river at full speed — embankment walls sliding past on both sides, each wingbeat ripping twin spray vortices off the water, [LANDMARK A] whipping by close on the left.
15.0–18.0s — hard playful zigzags down the river corridor, the horizon rolling side to side, wingtips slicing curtains of spray, the camera whipping with each bank. Comic yelps timed to every turn.
18.0–21.0s — the river opens out; ahead stands [TOWER — one tall building of your city that stands clear of everything around it]. The dragon climbs and carves one full circling orbit around it, the facade sliding past continuously in frame, wingtip nearly grazing the glass at the tightest point. The rider yelps: «Ты чего творишь?!»
21.0–22.5s — the dragon breaks off past the top, the camera pitches up to sky, hangs a beat, then pitches straight down and dives at the open water.
22.5–25.0s — impact: the lens is engulfed — violent white foam, roaring bubbles, blurred streaks of black scale, everything muffled and chaotic, bare hands still clamped on the chains, the soaked cloak clinging to the shoulders.
25.0–27.5s — the dragon bursts up out of the water and rockets almost vertically upward, water sheeting off the lens and trailing behind, the city shrinking below, sky filling the frame. The rider coughs and splutters between gasps.
27.5–30.0s — the climb eases into slow, calm gliding flight high above the water, droplets still clinging to the lens, the soaked cloak rippling in the airflow. The coughing softens into a relieved, complicit laugh. The dragon glances back with the same amber eye as the opening. The shot rides out on the glide.

CAMERA
True first-person POV, ultra-wide 107° action-cam field of view with slight barrel distortion, mounted at the rider's eye level. Heavy body-mounted motion throughout: stride bounce in the sprint, freefall tumble, G-force compression on the pull-out, whip-pans in the zigzags, sustained lateral roll through the tower orbit, full submersion chaos, hard vertical G-load on the ascent, then progressive stabilization in the final beat. Bare hands and armored forearms anchored in the bottom third of frame in every beat. Water droplets, spray and lens smear accumulate on the lens from 12.0s onward and remain to the end. No cuts, no speed ramps, no camera changes.

BACKGROUND
Opening: stone rooftop parapet with skylights and vent housings, [RIVER] and [YOUR CITY]'s skyline ahead — [LANDMARK A] and [LANDMARK B] recognizable across the water — low cloud ceiling, overcast bright sky.
River run: granite embankments, historic facades, bridge spans and moored barges blurring past close on both sides, spray off the water.
Open water: the wide grey water beyond the city, a low flat shoreline carrying [TOWER] standing entirely alone, nothing else tall within sight of it.
Final beat: high altitude over open water, the water and [TOWER] far below, soft horizon and cloud layer close by.

LIGHTING & LOOK
Overcast diffused daylight, soft top light, no hard sun. Slightly desaturated palette matching the references: near-black obsidian scales with a faint blue sheen, muted stone tones along the embankment, cool grey-white sky. Photorealistic textures, wet scale specularity, wet fabric sheen once soaked, visible skin texture on the hands, fine film grain. Cinematic realism, no CGI sheen.

AUDIO (diegetic only, no music)
Wind against the mic scaling with speed. Chain links clinking and snapping taut. Fabric hammering in the airflow. The dragon: a deep snort, guttural breathing, thunderous footfalls on rooftop gravel during the sprint, heavy wing-beat whumps, spray hiss off the river, a low playful rumble during the zigzags, powerful accelerating wing-beats on the climb, a satisfied huff in the final beat. A huge crashing impact and muffled underwater roar at 22.5s, foam and drainage on resurfacing. Rider vocals in Russian, close-mic'd, natural slightly nervous comic delivery, always audible; coughing and gasping through the climb; a genuine relieved laugh to close.

POSITIVE LOCKS
Wyvern anatomy holds in every frame: exactly four limbs, two hind legs and two wings, the wings serving as the forelimbs — nothing else ever appears. Hands stay bare in every frame — no gloves ever. Clothing and identity 100% from @image1, damp state consistent after 22.5s and to the end. Render the rider smaller, never larger. [YOUR CITY]'s landmarks stay identifiable. One continuous take, vertical 9:16, 24fps, real-time speed, no slow motion.

Приём с репликами — сильнейшая часть жанра: короткие живые фразы на русском по таймкодам делают ролик «своим». Меняй их под себя, но держи правило: одна реплика на бит, всегда вписана в конкретные секунды.

09Шот 3 — погоня с разворотом

Промт · шот 3, копипастомSeedance 2.0 · EN · 15 сек · 21:9
SCENE CONTEXT
A colossal dragon with its rider races low along [RIVER] through the heart of [YOUR CITY], weaving around spires and rooftops and punching through a low-hanging shred of cloud, while a hard-shaken chase camera follows behind its tail, its lens catching spray; bursting out over open water, the camera arcs 180° around the flying dragon and ends dead ahead, facing it head-on. One continuous chase-to-reveal shot, real time, 15 seconds.

ACTIVE REFERENCES
@image1 — the rider: appearance and clothing 100% from the reference, hair damp and wind-whipped, bare hands. Ignore the sheet layout and studio background.
@image2 — the dragon: obsidian black wyvern, translucent amber-brown wing membranes, jagged spiked ridge, amber reptilian eyes. No saddle, no harness. Ignore the sheet's grey background.
@image3 — proportion and mount only: the rider sits astride the neck base between the wing roots at exactly this rider-to-dragon scale, held in every frame; face and wardrobe come from @image1.

LOCATION MAP
[RIVER] running through central [YOUR CITY] under a heavy broken cloud deck. Foreground: the wide wind-chopped river, embankment walls sliding past on both sides. Midground: the river bends past [LANDMARK A] jutting into the flight path, then [LANDMARK B] rising from the bank, moored barges and low bridge spans crossing the water ahead, gaps between structures narrower than the dragon's wingspan; one ragged shred of low cloud hangs over the river below the rooftops, snagged across the flight line. Background: the historic facades stepping away to a ragged skyline, dense grey-white cumulus stacked above with narrow torn gaps, one thin sun blade sweeping the far bank, cloud shadows crawling over the stone; far downriver, on a low flat shoreline, [TOWER] standing entirely alone with nothing else tall within sight of it.

FIRST FRAME / BLOCKING
Chase framing from directly behind: the dragon fills the mid-frame flying away from camera at 130 km/h, three meters above the river surface, wings at full span, the rider leaning low on its neck base between the wing roots, both bare hands locked on a dorsal spike; the first bend of the river ahead, the low cloud shred visible beyond; the frame already carries a fine speed vibration and two small water beads at its lower edge.

FORMAT MODE
One continuous shot, real time throughout; the camera does not cut on its own.

OPTICS
84° diagonal FOV, rectilinear, one wide prime character for the whole shot, natural 180° shutter motion blur, focal length locked; a physical front element riding open in the airstream — water beads and streaks live on the lens glass and refract the scene like a hard-mounted action camera.

CAMERA
Chase drone 15 meters behind and slightly right of the tail at matched 130 km/h, three meters above the water: through the city it banks into every turn a half-beat late, threads the same gaps, and punches through the same cloud shred two beats after the dragon. At 10 seconds, over the open water, it accelerates hard, swings wide to the dragon's right flank and carves a level 180° arc around it — passing the full side profile at 12 seconds — settling dead ahead at 13 seconds, flying backward at matched speed, aimed straight down the incoming flight line. The whole chase rides a constant fine speed vibration with discrete jolts on top: a kick in every wingbeat wash, a hard buffet through the cloud, continuous heavy buffeting inside the dragon's bow-wave in the head-on finale. The arc's path itself stays smooth and machine-driven; all curving motion belongs to the camera — the dragon flies straight and level through it.

ACTION
0–4s: full-speed run down the middle of the river — each heavy downstroke slams a pressure ring onto the water and rips twin spray vortices off the wingtips, a V-shaped wake tearing behind; the first fine spray beads tick onto the lens glass and streak toward the frame edges; the rider flattened low on the neck, the cloak cracking in the airstream.
4–7s: a knife-edge bank around [LANDMARK A], wings rolled near-vertical so the span fits the gap, the low wingtip slicing a curtain of spray that rakes across the lens — a burst of distinct droplets lands and stays; mid-move the building whips between camera and dragon, wiping the frame for two beats.
7–10s: straight into the hanging cloud shred — the dragon punches through it, vapor exploding off its leading edges and streaming from the wingtips in torn ribbons; the camera punches through two beats later with a hard buffet, a wet film fogging the glass for a breath and tearing away in the airstream.
10–13s: the dragon holds straight, level, powerful flight over the open water while the camera arcs around it; as a thin sun blade through a cloud gap crosses the flight line, the wing membranes flash translucent amber against the dark water and every bead on the lens flares into a tiny spark.
13–15s: head-on at last — the dragon barrels straight at the lens in full frontal power, head low, wingbeats hammering toward camera, one last burst of spray spattering the glass; the rider stays low over the neck, both bare hands welded to the spike, and plays the whole beat with his face alone — the grin cracking wide into a yell of pure joy, eyes blazing straight past the lens.

PERFORMANCE
The rider's bare hands grip the neck spike in every single frame — they never open, never lift, never wave. Everything lives in the body lean and the face: pressed flat through the banks, head tucked behind the spike in the cloud punch, then in the head-on finale the face carries it all — the grin breaking into a yell, hair whipping in the airstream, catch-lights flaring as the sun blade passes.

PHYSICS
Thirty tons at 130 km/h: carved banks with visible wing flex, spray and wake obeying the wingbeat rhythm, vapor tearing honestly around the body in the cloud punch, real inertia in every turn; through the camera's arc the dragon's own flight stays straight and level — all curving motion belongs to the camera. Droplets on the glass obey the airstream — landing as distinct beads, trembling with the vibration, streaking toward the frame edges; the wet film from the cloud punch tears off in under a second. The rider's ~80 kg lean a fraction ahead of every roll. Gaps narrower than the wingspan are passed only in knife-edge bank, wingtips clearing stone by arm-lengths.

LIGHTING
Heavy broken-cloud daylight: dominant soft luminous 6000K cloud light with crawling shadow patches, one hard 5600K sun blade sweeping through a torn gap — crossing the flight line exactly at the side point of the camera arc, flaring the wing membranes amber contre-jour and sparking the lens beads. Wet hide, wet fabric and churned water picking soft speculars, cool haze deepening downriver, the cloud shred glowing from within as they punch it.

AUDIO (diegetic only — no music of any kind, no score)
Wind and water only: hammering wingbeats with spray hiss, the ripping rush of the wake, wet spray ticking against the camera housing, a doppler whoosh as [LANDMARK A] whips past the lens, a muffled white roar inside the cloud, the building thunder and buffet rumble of the head-on approach, fabric cracking in the airstream, the rider's shredded yell. Every sound in the mix is a real physical source visible or implied inside the frame.

STYLE
Photoreal live-action aerial chase cinematography, 8K-level detail with fine grain, true reptilian anatomy, real water, vapor and fabric behavior, crisp northern grade — cool shadows, rare warm sun accents.

OUTPUT SETTINGS
Real time start to finish, one uninterrupted take, widescreen 21:9.

POSITIVE LOCKS
Exactly one dragon and one rider; the rider stays seated at the @image3 proportion in every frame, both bare hands gripping the neck spike from first frame to last, identity and wardrobe identical from behind, from the side and head-on. Wyvern anatomy holds from every viewing angle of the arc. Wings, architecture and camera never intersect or touch; the 180° arc happens over open water, clear of all structures. The lens droplets refract without hiding the action — the dragon and the rider's face stay clearly readable. Widescreen 21:9, real time, one uninterrupted take.
SCENE CONTEXT
A colossal dragon with its rider races low along [RIVER] through the heart of [YOUR CITY], weaving around spires and rooftops and punching through a low-hanging shred of cloud, while a hard-shaken chase camera follows behind its tail, its lens catching spray; bursting out over open water, the camera arcs 180° around the flying dragon and ends dead ahead, facing it head-on. One continuous chase-to-reveal shot, real time, 15 seconds.

ACTIVE REFERENCES
@image1 — the rider: appearance and clothing 100% from the reference, hair damp and wind-whipped, bare hands. Ignore the sheet layout and studio background.
@image2 — the dragon: obsidian black wyvern, translucent amber-brown wing membranes, jagged spiked ridge, amber reptilian eyes. No saddle, no harness. Ignore the sheet's grey background.
@image3 — proportion and mount only: the rider sits astride the neck base between the wing roots at exactly this rider-to-dragon scale, held in every frame; face and wardrobe come from @image1.

LOCATION MAP
[RIVER] running through central [YOUR CITY] under a heavy broken cloud deck. Foreground: the wide wind-chopped river, embankment walls sliding past on both sides. Midground: the river bends past [LANDMARK A] jutting into the flight path, then [LANDMARK B] rising from the bank, moored barges and low bridge spans crossing the water ahead, gaps between structures narrower than the dragon's wingspan; one ragged shred of low cloud hangs over the river below the rooftops, snagged across the flight line. Background: the historic facades stepping away to a ragged skyline, dense grey-white cumulus stacked above with narrow torn gaps, one thin sun blade sweeping the far bank, cloud shadows crawling over the stone; far downriver, on a low flat shoreline, [TOWER] standing entirely alone with nothing else tall within sight of it.

FIRST FRAME / BLOCKING
Chase framing from directly behind: the dragon fills the mid-frame flying away from camera at 130 km/h, three meters above the river surface, wings at full span, the rider leaning low on its neck base between the wing roots, both bare hands locked on a dorsal spike; the first bend of the river ahead, the low cloud shred visible beyond; the frame already carries a fine speed vibration and two small water beads at its lower edge.

FORMAT MODE
One continuous shot, real time throughout; the camera does not cut on its own.

OPTICS
84° diagonal FOV, rectilinear, one wide prime character for the whole shot, natural 180° shutter motion blur, focal length locked; a physical front element riding open in the airstream — water beads and streaks live on the lens glass and refract the scene like a hard-mounted action camera.

CAMERA
Chase drone 15 meters behind and slightly right of the tail at matched 130 km/h, three meters above the water: through the city it banks into every turn a half-beat late, threads the same gaps, and punches through the same cloud shred two beats after the dragon. At 10 seconds, over the open water, it accelerates hard, swings wide to the dragon's right flank and carves a level 180° arc around it — passing the full side profile at 12 seconds — settling dead ahead at 13 seconds, flying backward at matched speed, aimed straight down the incoming flight line. The whole chase rides a constant fine speed vibration with discrete jolts on top: a kick in every wingbeat wash, a hard buffet through the cloud, continuous heavy buffeting inside the dragon's bow-wave in the head-on finale. The arc's path itself stays smooth and machine-driven; all curving motion belongs to the camera — the dragon flies straight and level through it.

ACTION
0–4s: full-speed run down the middle of the river — each heavy downstroke slams a pressure ring onto the water and rips twin spray vortices off the wingtips, a V-shaped wake tearing behind; the first fine spray beads tick onto the lens glass and streak toward the frame edges; the rider flattened low on the neck, the cloak cracking in the airstream.
4–7s: a knife-edge bank around [LANDMARK A], wings rolled near-vertical so the span fits the gap, the low wingtip slicing a curtain of spray that rakes across the lens — a burst of distinct droplets lands and stays; mid-move the building whips between camera and dragon, wiping the frame for two beats.
7–10s: straight into the hanging cloud shred — the dragon punches through it, vapor exploding off its leading edges and streaming from the wingtips in torn ribbons; the camera punches through two beats later with a hard buffet, a wet film fogging the glass for a breath and tearing away in the airstream.
10–13s: the dragon holds straight, level, powerful flight over the open water while the camera arcs around it; as a thin sun blade through a cloud gap crosses the flight line, the wing membranes flash translucent amber against the dark water and every bead on the lens flares into a tiny spark.
13–15s: head-on at last — the dragon barrels straight at the lens in full frontal power, head low, wingbeats hammering toward camera, one last burst of spray spattering the glass; the rider stays low over the neck, both bare hands welded to the spike, and plays the whole beat with her face alone — the grin cracking wide into a yell of pure joy, eyes blazing straight past the lens.

PERFORMANCE
The rider's bare hands grip the neck spike in every single frame — they never open, never lift, never wave. Everything lives in the body lean and the face: pressed flat through the banks, head tucked behind the spike in the cloud punch, then in the head-on finale the face carries it all — the grin breaking into a yell, hair whipping in the airstream, catch-lights flaring as the sun blade passes.

PHYSICS
Thirty tons at 130 km/h: carved banks with visible wing flex, spray and wake obeying the wingbeat rhythm, vapor tearing honestly around the body in the cloud punch, real inertia in every turn; through the camera's arc the dragon's own flight stays straight and level — all curving motion belongs to the camera. Droplets on the glass obey the airstream — landing as distinct beads, trembling with the vibration, streaking toward the frame edges; the wet film from the cloud punch tears off in under a second. The rider's ~80 kg lean a fraction ahead of every roll. Gaps narrower than the wingspan are passed only in knife-edge bank, wingtips clearing stone by arm-lengths.

LIGHTING
Heavy broken-cloud daylight: dominant soft luminous 6000K cloud light with crawling shadow patches, one hard 5600K sun blade sweeping through a torn gap — crossing the flight line exactly at the side point of the camera arc, flaring the wing membranes amber contre-jour and sparking the lens beads. Wet hide, wet fabric and churned water picking soft speculars, cool haze deepening downriver, the cloud shred glowing from within as they punch it.

AUDIO (diegetic only — no music of any kind, no score)
Wind and water only: hammering wingbeats with spray hiss, the ripping rush of the wake, wet spray ticking against the camera housing, a doppler whoosh as [LANDMARK A] whips past the lens, a muffled white roar inside the cloud, the building thunder and buffet rumble of the head-on approach, fabric cracking in the airstream, the rider's shredded yell. Every sound in the mix is a real physical source visible or implied inside the frame.

STYLE
Photoreal live-action aerial chase cinematography, 8K-level detail with fine grain, true reptilian anatomy, real water, vapor and fabric behavior, crisp northern grade — cool shadows, rare warm sun accents.

OUTPUT SETTINGS
Real time start to finish, one uninterrupted take, widescreen 21:9.

POSITIVE LOCKS
Exactly one dragon and one rider; the rider stays seated at the @image3 proportion in every frame, both bare hands gripping the neck spike from first frame to last, identity and wardrobe identical from behind, from the side and head-on. Wyvern anatomy holds from every viewing angle of the arc. Wings, architecture and camera never intersect or touch; the 180° arc happens over open water, clear of all structures. The lens droplets refract without hiding the action — the dragon and the rider's face stay clearly readable. Widescreen 21:9, real time, one uninterrupted take.

10Обложка для превью

Промт · вертикальный стоп-кадрEN · 9:16 · с @image1 и @image2
Low-angle medium shot from just ahead and to the side, the rider filling the upper two thirds of a tall vertical frame, rule of thirds. The man from @image1 — hair whipped back by the wind, face sharp and readable mid-yell, jaw open, eyes blazing — grips a bone spike low against the neck of the colossal obsidian dragon from @image2 in full flight. The dragon's spiked neck ridge and one enormous wing sweep across the frame behind him, the amber-brown membrane glowing translucent against a pale sky. Everything except his face and hands dissolves into heavy directional motion blur along the flight direction — a hard 180-degree shutter drag; only the face and the grip hold sharp focus. Flat overcast daylight, no sun disc, bright catchlights in the eyes, spray droplets flying off the hair.

Palette of 60% cool slate grey and grey-green, 30% near-black obsidian hide, 10% warm amber membrane glow. Photorealistic ARRI Alexa LF anamorphic Cooke S4 lens at T2.0, organic 35mm Kodak Vision3 250D film grain, soft cinematic falloff, cinematic film still aesthetic.
Low-angle medium shot from just ahead and to the side, the rider filling the upper two thirds of a tall vertical frame, rule of thirds. The woman from @image1 — hair whipped back by the wind, face sharp and readable mid-yell, jaw open, eyes blazing — grips a bone spike low against the neck of the colossal obsidian dragon from @image2 in full flight. The dragon's spiked neck ridge and one enormous wing sweep across the frame behind her, the amber-brown membrane glowing translucent against a pale sky. Everything except her face and hands dissolves into heavy directional motion blur along the flight direction — a hard 180-degree shutter drag; only the face and the grip hold sharp focus. Flat overcast daylight, no sun disc, bright catchlights in the eyes, spray droplets flying off the hair.

Palette of 60% cool slate grey and grey-green, 30% near-black obsidian hide, 10% warm amber membrane glow. Photorealistic ARRI Alexa LF anamorphic Cooke S4 lens at T2.0, organic 35mm Kodak Vision3 250D film grain, soft cinematic falloff, cinematic film still aesthetic.

11Музыка — Suno

Style of Music · копипастомSuno · ~55 сек
epic orchestral cinematic trailer score, instrumental, no vocals, low taiko and timpani, soaring french horns and brass fanfare, tense staccato strings, wide reverb, northern and cold, 90 bpm
Поле Lyrics · структура по битамSuno · вставить в Lyrics
[Intro: 0:00-0:07]
[sparse cold strings, single distant horn, low sustained drone, very quiet, restrained]

[Build: 0:07-0:16]
[low taiko enters, stepwise rising string tension, pulse quickening]

[Drop: 0:16-0:21]
[everything cuts to one held high string note and thin airy choir pad, near silence, suspended]

[Hit: 0:21-0:24]
[full orchestra slams in, brass fanfare, pounding percussion, heroic main theme at full power]

[Theme: 0:24-0:36]
[main theme flying at full scale, driving strings, horn melody soaring over hammering low brass]

[Break: 0:36-0:41]
[muffled and submerged, everything low-passed, deep rumble only, drums distant]

[Surge: 0:41-0:48]
[full theme explodes back at maximum scale, choir and brass at peak, rising]

[Outro: 0:48-0:55]
[resolves into warm sustained strings and soft solo horn, calm, majestic, settling and fading]

Структура не случайна — она бьётся с шотом 2 на склейке: 0:16 — срыв с крыши, 0:21 — крылья раскрылись, 0:36 — нырок под воду, 0:41 — выход из воды. В самих видео-промтах музыки нет никогда — только диегетический звук; дорожка кладётся целиком на монтаже.

12Сборка

  1. Генерируй по одному шоту и принимай каждый по чеклисту выше — правило из 17 правил.
  2. Склейка: шот 1 → шот 2 → шот 3, hard cut на удержанных кадрах, не на движении.
  3. Шот 3 снят в 21:9 — в вертикальной ленте он живёт либо кинематографичной полосой по центру (леттербокс), либо кропом по центру кадра. Полоса смотрится дороже.
  4. Музыку — одной дорожкой на весь ролик, битами по таймкодам из секции выше. Реплики героя и звуки оставляй под музыкой, не глуши.
Честно

Это разбор известного жанра, промты собраны по моей методике. Свои генерации по этому приёму я выкладываю по мере прогона — за новыми примерами загляни в Telegram.